Why the spatial epistemology of the video game matters: Mētis, video game space and interdisciplinary theory

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5 Scopus citations

Abstract

Drawing on the Greek concept of mētis provides a way of highlighting the unique spatial epistemology of the video game and establishing connections between game theorists and scholars working on issues of space/place in other fields. Addressing ‘the antagonist[ic] relationship’ between the humanities and the social sciences with regard to video game studies (Wolf and Perron 2009: 14; citing a personal e-mail from critic Jesper Juul), this article emphasizes the priority of a mobile knowledge of space as enacted in video gameplay, and subsequently establishes important connections with key ideas on knowledge and space from Lefebvrian philosophy and from the interdisciplinary field of spatial theory.

Original languageEnglish (US)
Pages (from-to)93-106
Number of pages14
JournalJournal of Gaming and Virtual Worlds
Volume3
Issue number2
DOIs
StatePublished - Jul 15 2011
Externally publishedYes

Keywords

  • Detienne and vernant
  • Interdisciplinary approaches
  • Mētis
  • Philosophy
  • Spatial theory
  • Video game space

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

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