Abstract
Drawing on the Greek concept of mētis provides a way of highlighting the unique spatial epistemology of the video game and establishing connections between game theorists and scholars working on issues of space/place in other fields. Addressing ‘the antagonist[ic] relationship’ between the humanities and the social sciences with regard to video game studies (Wolf and Perron 2009: 14; citing a personal e-mail from critic Jesper Juul), this article emphasizes the priority of a mobile knowledge of space as enacted in video gameplay, and subsequently establishes important connections with key ideas on knowledge and space from Lefebvrian philosophy and from the interdisciplinary field of spatial theory.
Original language | English (US) |
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Pages (from-to) | 93-106 |
Number of pages | 14 |
Journal | Journal of Gaming and Virtual Worlds |
Volume | 3 |
Issue number | 2 |
DOIs | |
State | Published - Jul 15 2011 |
Externally published | Yes |
Keywords
- Detienne and vernant
- Interdisciplinary approaches
- Mētis
- Philosophy
- Spatial theory
- Video game space
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Science Applications
- Computer Graphics and Computer-Aided Design