Abstract
In baseball, the practice of sabermetrics uses data to make objective decisions about which players to draft, which players to play, how much to pay players, and which personnel trades between teams make the most sense. Applying such thinking to software projects might help software teams find hidden value and operate more efficiently and effectively.
Original language | English (US) |
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Article number | 8048622 |
Pages (from-to) | 7-9 |
Number of pages | 3 |
Journal | IEEE Software |
Volume | 34 |
Issue number | 5 |
DOIs | |
State | Published - 2017 |
Keywords
- COCOMO II
- Moneyball
- baseball
- sabermetrics
- software development
- software engineering
ASJC Scopus subject areas
- Software