TY - GEN
T1 - VR4VR
T2 - 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2015
AU - Bozgeyikli, Lal
AU - Raij, Andrew
AU - Bozgeyikli, Evren
AU - Alqasemi, Redwan
AU - Dubey, Rajiv
AU - Clevenger, Matthew
AU - Sundarrao, Stephen
N1 - Publisher Copyright:
© 2015 ACM.
PY - 2015/7/1
Y1 - 2015/7/1
N2 - This paper presents a virtual reality for vocational rehabilitation system (VR4VR) that is currently in development at the University of South Florida's Center for Assistive, Rehabilitation, and Robotics Technologies (CARRT). VR4VR utilizes virtual reality to assess and train individuals with severe cognitive and physical disabilities. Using virtual reality offers several advantages such as being inexpensive, safer and easily adjustable to different user needs through customization of environments, content and real time interventions. The system is composed of the following components: a virtual reality training area surrounded by an optical motion tracking system, a curved screen with two projectors, a server computer, a remote control interface on a tablet computer for job coaches, and a virtual assistive robot. This paper focuses on virtual reality training for underserved individuals with cognitive disabilities, such as autism spectrum disorder (ASD) and traumatic brain injury (TBI). We describe six transferrable skill modules and corresponding design considerations. Future work focuses on people with severe mobility impairment, such as spinal cord injury (SCI).
AB - This paper presents a virtual reality for vocational rehabilitation system (VR4VR) that is currently in development at the University of South Florida's Center for Assistive, Rehabilitation, and Robotics Technologies (CARRT). VR4VR utilizes virtual reality to assess and train individuals with severe cognitive and physical disabilities. Using virtual reality offers several advantages such as being inexpensive, safer and easily adjustable to different user needs through customization of environments, content and real time interventions. The system is composed of the following components: a virtual reality training area surrounded by an optical motion tracking system, a curved screen with two projectors, a server computer, a remote control interface on a tablet computer for job coaches, and a virtual assistive robot. This paper focuses on virtual reality training for underserved individuals with cognitive disabilities, such as autism spectrum disorder (ASD) and traumatic brain injury (TBI). We describe six transferrable skill modules and corresponding design considerations. Future work focuses on people with severe mobility impairment, such as spinal cord injury (SCI).
KW - Disabilities
KW - Gamification
KW - Navigation through virtual environments
KW - Tangible interaction
KW - Virtual interaction
KW - Virtual reality simulation
KW - Vocational rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=84956971790&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84956971790&partnerID=8YFLogxK
U2 - 10.1145/2769493.2769592
DO - 10.1145/2769493.2769592
M3 - Conference contribution
AN - SCOPUS:84956971790
T3 - 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2015 - Proceedings
BT - 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2015 - Proceedings
PB - Association for Computing Machinery, Inc
Y2 - 1 July 2015 through 3 July 2015
ER -