Abstract
In this paper, a virtual reality for vocational rehabilitation (VR4VR) system for individuals with disabilities is presented. VR4VR aims to enable job coaches to use immersive virtual environments to inexpensively and safely assess and train the job skills of individuals with disabilities. Several key system requirements and challenges are discussed, including the need for virtual 'distractor' stimuli to observe user behavior in unexpected situations, the need to make the virtual experience and 3D user interfaces adapt to the specific disabilities of the user, and the challenges in maintaining senses of presence and copresence, especially in individuals with cognitive disabilities. In this work, the chosen population includes individuals with autism spectrum disorder, traumatic brain injury and severe mobility impairment. Using virtual reality enables safe immersion of potential employees in a range of scenarios they may encounter, long before they encounter them in a real job.
Original language | English (US) |
---|---|
Pages | 29-34 |
Number of pages | 6 |
DOIs | |
State | Published - 2014 |
Externally published | Yes |
Event | 2014 2nd Workshop on Virtual and Augmented Assistive Technology, VAAT 2014 - Co-located with the 2014 Virtual Reality Conference - Minneapolis, MN, United States Duration: Mar 30 2014 → Mar 30 2014 |
Conference
Conference | 2014 2nd Workshop on Virtual and Augmented Assistive Technology, VAAT 2014 - Co-located with the 2014 Virtual Reality Conference |
---|---|
Country/Territory | United States |
City | Minneapolis, MN |
Period | 3/30/14 → 3/30/14 |
Keywords
- Virtual reality simulation
- disabilities
- gamification
- navigation through virtual environments
- tangible interaction
- virtual interaction
- vocational rehabilitation
ASJC Scopus subject areas
- Artificial Intelligence