TY - GEN
T1 - Vocational training with immersive virtual reality for individuals with autism
T2 - 2nd IEEE Workshop on Everyday Virtual Reality, WEVR 2016
AU - Bozgeyikli, Lal
AU - Bozgeyikli, Evren
AU - Raij, Andrew
AU - Alqasemi, Redwan
AU - Katkoori, Srinivas
AU - Dubey, Rajiv
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2017/2/21
Y1 - 2017/2/21
N2 - In this paper, an immersive virtual reality system for vocational rehabilitation of individuals with Autism Spectrum Disorder (VR4VR) is presented. VR4VR uses immersive virtual environments to assess and train individuals with Autism Spectrum Disorder (ASD). This paper discusses lessons learned from the testing sessions with neuro typical individuals and individuals with ASD in regards to better design principles. During testing sessions, participants used VR4VR system to practice six skills identified as transferrable and useful in many common jobs. These six transferable skills were cleaning, loading the back of a truck, money management, shelving, environmental awareness and social skills. This paper presents VR4VR system, design considerations for the ASD population and lessons learned from the testing sessions with the aim of giving insight to future virtual reality systems for individuals with ASD.
AB - In this paper, an immersive virtual reality system for vocational rehabilitation of individuals with Autism Spectrum Disorder (VR4VR) is presented. VR4VR uses immersive virtual environments to assess and train individuals with Autism Spectrum Disorder (ASD). This paper discusses lessons learned from the testing sessions with neuro typical individuals and individuals with ASD in regards to better design principles. During testing sessions, participants used VR4VR system to practice six skills identified as transferrable and useful in many common jobs. These six transferable skills were cleaning, loading the back of a truck, money management, shelving, environmental awareness and social skills. This paper presents VR4VR system, design considerations for the ASD population and lessons learned from the testing sessions with the aim of giving insight to future virtual reality systems for individuals with ASD.
KW - Autism spectrum disorder
KW - Design practices
KW - Virtual reality
KW - Vocational rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=85016219360&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85016219360&partnerID=8YFLogxK
U2 - 10.1109/WEVR.2016.7859539
DO - 10.1109/WEVR.2016.7859539
M3 - Conference contribution
AN - SCOPUS:85016219360
T3 - 2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016
SP - 21
EP - 25
BT - 2016 IEEE 2nd Workshop on Everyday Virtual Reality, WEVR 2016
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 20 March 2016
ER -