TY - GEN
T1 - Virtual reality interaction techniques for individuals with autism spectrum disorder
T2 - 18th International Conference on Human-Computer Interaction, HCI International 2016
AU - Bozgeyikli, Evren
AU - Bozgeyikli, Lal
AU - Raij, Andrew
AU - Katkoori, Srinivas
AU - Alqasemi, Redwan
AU - Dubey, Rajiv
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - Virtual reality systems are seeing growing use for training individuals with Autism Spectrum Disorder (ASD). Although the tested systems indicate effective use of virtual reality for training, there is little work in the literature evaluating different virtual reality interaction techniques for this specific group of audience. Individuals with ASD are stated to have different characteristics and perceptions. This requires careful exploration of good design principles in interaction. This paper presents design and preliminary evaluation of interaction techniques for individuals with ASD to be used in a highly immersive virtual reality vocational training system VR4VR [1]. The system includes motion tracking cameras, a head mounted display, real time tracked objects, and several interaction tools such as haptic device and touchscreen. In this system, tangible object manipulation, haptic device interaction, touch and snap technique and touchscreen interaction were implemented for object selection and manipulation; real walking and walk in place techniques were implemented for locomotion. A user study was performed with five individuals with ASD who had no prior VR experience. The preliminary testing results and observations that show the preference of the users with ASD on the implemented interaction techniques are shared in this paper with the aim of contributing to the future studies that utilize VR for individuals with ASD.
AB - Virtual reality systems are seeing growing use for training individuals with Autism Spectrum Disorder (ASD). Although the tested systems indicate effective use of virtual reality for training, there is little work in the literature evaluating different virtual reality interaction techniques for this specific group of audience. Individuals with ASD are stated to have different characteristics and perceptions. This requires careful exploration of good design principles in interaction. This paper presents design and preliminary evaluation of interaction techniques for individuals with ASD to be used in a highly immersive virtual reality vocational training system VR4VR [1]. The system includes motion tracking cameras, a head mounted display, real time tracked objects, and several interaction tools such as haptic device and touchscreen. In this system, tangible object manipulation, haptic device interaction, touch and snap technique and touchscreen interaction were implemented for object selection and manipulation; real walking and walk in place techniques were implemented for locomotion. A user study was performed with five individuals with ASD who had no prior VR experience. The preliminary testing results and observations that show the preference of the users with ASD on the implemented interaction techniques are shared in this paper with the aim of contributing to the future studies that utilize VR for individuals with ASD.
KW - Autism spectrum disorder
KW - Interaction techniques
KW - Virtual reality
KW - Vocational rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=84978786136&partnerID=8YFLogxK
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U2 - 10.1007/978-3-319-39516-6_12
DO - 10.1007/978-3-319-39516-6_12
M3 - Conference contribution
AN - SCOPUS:84978786136
SN - 9783319395159
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 127
EP - 137
BT - Human-Computer Interaction
A2 - Kurosu, Masaaki
PB - Springer-Verlag
Y2 - 17 July 2016 through 22 July 2016
ER -