Abstract
This research investigates whether information technologies, such as automated question answering (QA), can add interactivity into a multimedia-based e-learning system, as well as how this type of virtual interaction affects the effectiveness of e-learning. Based on a review of multiple learning theories and technologies, an exploratory model for studying the effectiveness of interactive e-learning, Learning with Virtual Mentors (LVM), is proposed and a prototype system is developed to implement the LVM model. A series of studies, including a controlled experiment and surveys, have been conducted to explore the relationships among the core constructs of the LVM model: learning phases, system interactivity, learning activity, and learning outcomes. Findings indicate that virtual interaction positively impacts student behaviors by encouraging students to interact more and increasing student satisfaction with the learning process; however, the correlation between virtual interaction and actual learning performance is limited. Consequently, the LVM model needs to be further explored and developed.
Original language | English (US) |
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Pages | 797-810 |
Number of pages | 14 |
State | Published - 2005 |
Event | 26th International Conference on Information Systems, ICIS 2005 - Las Vegas, NV, United States Duration: Dec 11 2005 → Dec 14 2005 |
Other
Other | 26th International Conference on Information Systems, ICIS 2005 |
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Country/Territory | United States |
City | Las Vegas, NV |
Period | 12/11/05 → 12/14/05 |
Keywords
- E-learning
- Effectiveness
- Question answering
- Virtual interaction
ASJC Scopus subject areas
- Computer Science Applications
- Statistics, Probability and Uncertainty
- Applied Mathematics
- Library and Information Sciences