Using immersive virtual reality serious games for vocational rehabilitation of individuals with physical disabilities

Lal “Lila” Bozgeyikli, Evren Bozgeyikli, Andoni Aguirrezabal, Redwan Alqasemi, Andrew Raij, Stephen Sundarrao, Rajiv Dubey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

This paper presents a system for vocational training and assessment of individuals with severe physical disabilities using immersive virtual reality. The system was developed at the University of South Florida’s Center for Assistive, Rehabilitation, and Robotics Technologies (CARRT). A virtual and physical assistive robot was used for the remote-control skills training. After going through several iterations, the system was tested by a total of 15 participants along with professional job trainers. The results were encouraging in further exploration of virtual reality as a promising tool in vocational training of individuals with severe physical disabilities.

Original languageEnglish (US)
Title of host publicationUniversal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments - 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Proceedings
EditorsMargherita Antona, Constantine Stephanidis
PublisherSpringer-Verlag
Pages48-57
Number of pages10
ISBN (Print)9783319920511
DOIs
StatePublished - 2018
Externally publishedYes
Event12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018 - Las Vegas, United States
Duration: Jul 15 2018Jul 20 2018

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10908 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018 Held as Part of HCI International 2018
Country/TerritoryUnited States
CityLas Vegas
Period7/15/187/20/18

Keywords

  • Physical disabilities
  • Robotics
  • Serious games
  • Virtual reality
  • Vocational training

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'Using immersive virtual reality serious games for vocational rehabilitation of individuals with physical disabilities'. Together they form a unique fingerprint.

Cite this