TY - GEN
T1 - Using Features at Multiple Temporal and Spatial Resolutions to Predict Human Behavior in Real Time
AU - Zhang, Liang
AU - Lieffers, Justin
AU - Pyarelal, Adarsh
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - When performing complex tasks, humans naturally reason at multiple temporal and spatial resolutions simultaneously. We contend that for an artificially intelligent agent to effectively model human teammates, i.e., demonstrate computational theory of mind (ToM), it should do the same. In this paper, we present an approach for integrating high and low-resolution spatial and temporal information to predict human behavior in real time and evaluate it on data collected from human subjects performing simulated urban search and rescue (USAR) missions in a Minecraft-based environment. Our model composes neural networks for high and low-resolution feature extraction with a neural network for behavior prediction, with all three networks trained simultaneously. The high-resolution extractor encodes dynamically changing goals robustly by taking as input the Manhattan distance difference between the humans’ Minecraft avatars and candidate goals in the environment for the latest few actions, computed from a high-resolution gridworld representation. In contrast, the low-resolution extractor encodes participants’ historical behavior using a historical state matrix computed from a low-resolution graph representation. Through supervised learning, our model acquires a robust prior for human behavior prediction, and can effectively deal with long-term observations. Our experimental results demonstrate that our method significantly improves prediction accuracy compared to approaches that only use high-resolution information.
AB - When performing complex tasks, humans naturally reason at multiple temporal and spatial resolutions simultaneously. We contend that for an artificially intelligent agent to effectively model human teammates, i.e., demonstrate computational theory of mind (ToM), it should do the same. In this paper, we present an approach for integrating high and low-resolution spatial and temporal information to predict human behavior in real time and evaluate it on data collected from human subjects performing simulated urban search and rescue (USAR) missions in a Minecraft-based environment. Our model composes neural networks for high and low-resolution feature extraction with a neural network for behavior prediction, with all three networks trained simultaneously. The high-resolution extractor encodes dynamically changing goals robustly by taking as input the Manhattan distance difference between the humans’ Minecraft avatars and candidate goals in the environment for the latest few actions, computed from a high-resolution gridworld representation. In contrast, the low-resolution extractor encodes participants’ historical behavior using a historical state matrix computed from a low-resolution graph representation. Through supervised learning, our model acquires a robust prior for human behavior prediction, and can effectively deal with long-term observations. Our experimental results demonstrate that our method significantly improves prediction accuracy compared to approaches that only use high-resolution information.
KW - Neural networks
KW - Theory of mind
KW - Urban search and rescue
UR - https://www.scopus.com/pages/publications/85148043737
UR - https://www.scopus.com/pages/publications/85148043737#tab=citedBy
U2 - 10.1007/978-3-031-21671-8_13
DO - 10.1007/978-3-031-21671-8_13
M3 - Conference contribution
AN - SCOPUS:85148043737
SN - 9783031216701
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 205
EP - 219
BT - Computational Theory of Mind for Human-Machine Teams - 1st International Symposium, ToM for Teams 2021, Revised Selected Papers
A2 - Gurney, Nikolos
A2 - Sukthankar, Gita
PB - Springer Science and Business Media Deutschland GmbH
T2 - 1st International Symposium, ToM for Teams 2021
Y2 - 4 November 2021 through 6 November 2021
ER -