TY - GEN
T1 - Trap it!
T2 - 33rd Annual CHI Conference on Human Factors in Computing Systems, CHI 2015
AU - Lee, Seung Ah
AU - Bumbacher, Engin
AU - Chung, Alice M.
AU - Cira, Nate
AU - Walker, Byron
AU - Park, Ji Young
AU - Starr, Barry
AU - Blikstein, Paulo
AU - Riedel-Kruse, Ingmar H.
N1 - Publisher Copyright:
© Copyright 2015 ACM.
PY - 2015/4/18
Y1 - 2015/4/18
N2 - We developed Trap it!, a human-biology interaction (HBI) medium encompassing a touchscreen interface, microscopy, and light projection. Users can interact with living cells by drawing on a touchscreen displaying the microscope view of the cells. These drawings are projected onto the microscopy field as light patterns, prompting observable movement in phototactic responses. The system design enables stable and robust HBI and a wide variety of programmed activities (art, games, and experiments). We investigated its affordances as an exhibit in a science museum in both facilitated and unfacilitated contexts. Overall, it had a low barrier of entry and fostered rich communication among visitors. Visitors were particularly excited upon realizing that the interaction involved real organisms, an understanding that was facilitated by the eyepiece on the physical system. With the results from user study, we provide our observations, insights and guidelines for designing HBI as a permanent museum exhibit.
AB - We developed Trap it!, a human-biology interaction (HBI) medium encompassing a touchscreen interface, microscopy, and light projection. Users can interact with living cells by drawing on a touchscreen displaying the microscope view of the cells. These drawings are projected onto the microscopy field as light patterns, prompting observable movement in phototactic responses. The system design enables stable and robust HBI and a wide variety of programmed activities (art, games, and experiments). We investigated its affordances as an exhibit in a science museum in both facilitated and unfacilitated contexts. Overall, it had a low barrier of entry and fostered rich communication among visitors. Visitors were particularly excited upon realizing that the interaction involved real organisms, an understanding that was facilitated by the eyepiece on the physical system. With the results from user study, we provide our observations, insights and guidelines for designing HBI as a permanent museum exhibit.
KW - Biotic game
KW - Biotic processing unit
KW - Human-biology interaction
KW - Interactive biology
KW - Interactive microscope
KW - Tangible interactive microbiology
UR - http://www.scopus.com/inward/record.url?scp=84951158194&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84951158194&partnerID=8YFLogxK
U2 - 10.1145/2702123.2702220
DO - 10.1145/2702123.2702220
M3 - Conference contribution
AN - SCOPUS:84951158194
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 2593
EP - 2602
BT - CHI 2015 - Proceedings of the 33rd Annual CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 18 April 2015 through 23 April 2015
ER -