TEXTWORLDEXPRESS: Simulating Text Games at One Million Steps Per Second

Peter Jansen, Marc Alexandre Côté

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300 steps per second, mainly due to the use of legacy tooling. In this work we present TEXTWORLDEXPRESS, a high-performance simulator that includes implementations of three common text game benchmarks that increases simulation throughput by approximately three orders of magnitude, reaching over one million steps per second on common desktop hardware. This significantly reduces experiment runtime, enabling billion-step-scale experiments in about one day.1

Original languageEnglish (US)
Title of host publicationEACL 2023 - 17th Conference of the European Chapter of the Association for Computational Linguistics, Proceedings of System Demonstrations
PublisherAssociation for Computational Linguistics (ACL)
Pages169-177
Number of pages9
ISBN (Electronic)9781959429456
StatePublished - 2023
Event17th Conference of the European Chapter of the Association for Computational Linguistics, EACL 2023 - Dubrovnik, Croatia
Duration: May 2 2023May 4 2023

Publication series

NameEACL 2023 - 17th Conference of the European Chapter of the Association for Computational Linguistics, Proceedings of System Demonstrations

Conference

Conference17th Conference of the European Chapter of the Association for Computational Linguistics, EACL 2023
Country/TerritoryCroatia
CityDubrovnik
Period5/2/235/4/23

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Software
  • Linguistics and Language

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