Testing the technology: Playing games with video conferencing

Archer L. Batcheller, Brian Hilligoss, Kevin Nam, Emilee Rader, Marta Rey-Babarro, Xiaomu Zhou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations

Abstract

Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game 'Mafia' indicate that people in a video condition have similar levels of satisfaction, fun, and frustration, to those that play while collocated. This finding holds for both those with prior experience using video systems and those without, suggesting it is not merely a "novelty effect." Results differ about whether there exist differences in focus of attention, suspicion/trust, and pointing for people playing the game while using a video system. Implications for both fun and work uses of video are suggested.

Original languageEnglish (US)
Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
Pages849-852
Number of pages4
DOIs
StatePublished - 2007
Event25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 - San Jose, CA, United States
Duration: Apr 28 2007May 3 2007

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
Country/TerritoryUnited States
CitySan Jose, CA
Period4/28/075/3/07

Keywords

  • Games
  • Social interaction
  • Video mediated communication

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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