Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Interaction with tangible user interfaces (TUIs) in virtual reality (VR) is known to offer several benefits in terms of user experience. Incorporating identical-formed tangible objects for foot-enabled embodied interaction in VR is not a well-researched area. To address this gap, in this study, we explored foot-enabled embodied interaction in VR through a room-scale tangible soccer game (Tangiball). Users interacted with a physical ball with their feet in real time by seeing its virtual counterpart inside a VR head mounted display (HMD). Tangiball included a custom-built transparent physical ball, inside which motion trackers were secured using custom 3D-printed attachments. A between-subjects user study was performed with 40 participants, in which Tangiball was compared with the control condition of foot-enabled embodied interaction with a purely virtual ball. The results revealed that tangible interaction improved user performance and presence significantly, while no difference in terms of motion sickness was detected between the tangible and virtual versions. This paper discusses the development and evaluation of Tangiball along with implications of the user study results.

Original languageEnglish (US)
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages812-820
Number of pages9
ISBN (Electronic)9781665496179
DOIs
StatePublished - 2022
Event29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 - Virtual, Online, New Zealand
Duration: Mar 12 2022Mar 16 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022

Conference

Conference29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period3/12/223/16/22

Keywords

  • direct manipulation
  • embodied interaction
  • evaluation
  • foot-enabled interaction
  • tangible user interfaces
  • user experience
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

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