Tangiball: Dynamic embodied tangible interaction with a ball in virtual reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

Tangible interaction in virtual reality (VR) is known to offer several benefits. Although using tangible objects as controllers in VR is common, incorporating real-life tangible objects for dynamic embodied interactions is not a well-researched area. To that end, we propose a tangible soccer game system (‘Tangiball’) in room-scale VR, in which users interact with a tangible ball with their feet in real-time by only seeing its virtual representation inside a head mounted display. Tangiball includes a custom-built transparent tangible ball, inside which motion tracking markers are placed using a custom 3D printed attachment. The uniqueness of the Tangiball lies in the dynamic embodied tangible VR interaction it offers. This paper includes the design decisions and iterations, system details and lessons learned. The results of the pilot testing are promising, as users engaged with the Tangiball effortlessly and intuitively and mentioned that it was playful.

Original languageEnglish (US)
Title of host publicationDIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference
PublisherAssociation for Computing Machinery, Inc
Pages135-140
Number of pages6
ISBN (Electronic)9781450362702
DOIs
StatePublished - Jun 18 2019
Event2019 ACM Conference on Designing Interactive Systems, DIS 2019 - San Diego, United States
Duration: Jun 23 2019Jun 28 2019

Publication series

NameDIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference

Conference

Conference2019 ACM Conference on Designing Interactive Systems, DIS 2019
Country/TerritoryUnited States
CitySan Diego
Period6/23/196/28/19

Keywords

  • Dynamic interaction
  • Embodied interaction
  • Game design
  • Human-computer interaction
  • Tangible
  • Virtual reality

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Human-Computer Interaction

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