StrikeCOM: A multi-player online strategy game for researching and teaching group dynamics

Douglas P. Twitchell, Karl Wiers, Mark Adkins, Judee K. Burgoon, Jay F. Nunamaker

Research output: Contribution to journalConference articlepeer-review

17 Scopus citations

Abstract

StrikeCOM is a multi-player online strategy game designed to create discourse to aid in the examination of the development of group processes, shared awareness, and communication in distributed and face-to-face groups. The game mimics C3ISR (Command, Control, Communication, Intelligence, Surveillance, Reconnaissance) scenarios and information gathering in group activities. The game is most commonly used to create group communication and interaction in multiple communication modes. Built using a Java-based collaborative server platform the game is available for use in almost any computing environment. StrikeCOM has been used as a research tool to study leadership and deception in group decision making. The U.S. Department of Defense is using the tool to teach Network Centric Warfare to battle commanders. Use of StrikeCOM over the last two years has resulted in a number of lessons-learned, including using simple, familiar game interfaces, utilizing full and immediate feedback, and creating a flexible technical design to meet shifting research and teaching needs.

Original languageEnglish (US)
Pages (from-to)45
Number of pages1
JournalProceedings of the Annual Hawaii International Conference on System Sciences
StatePublished - 2005
Event38th Annual Hawaii International Conference on System Sciences - Big Island, HI, United States
Duration: Jan 3 2005Jan 6 2005

ASJC Scopus subject areas

  • General Engineering

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