@inproceedings{0fe706ab40794ee18dab67fb8027702b,
title = "Serious games: An evaluation framework and case study",
abstract = "Serious games show promise as an effective training method, but such games are complex and few guidelines exist for their effective evaluation. We draw on the design science literature to develop a serious game evaluation framework that emphasizes grounding evaluation in each of four key areas - theoretical, technical, empirical, and external. We further recommend that serious game developers assume an iterative, adaptive approach to grounding an evaluation effort in these four areas, emphasizing some areas more than others at different stages of the development cycle. We illustrate our framework using a case study of a large-scale serious game development project. The case study illustrates a holistic approach to serious game evaluation that is valuable to both researchers and practitioners.",
author = "Wilson, {David W.} and Jeff Jenkins and Nathan Twyman and Matthew Jensen and Joe Valacich and Norah Dunbar and Scott Wilson and Claude Miller and Bradly Adame and Lee, {Yu Hao} and Judee Burgoon and Nunamaker, {Jay F.}",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 49th Annual Hawaii International Conference on System Sciences, HICSS 2016 ; Conference date: 05-01-2016 Through 08-01-2016",
year = "2016",
month = mar,
day = "7",
doi = "10.1109/HICSS.2016.85",
language = "English (US)",
series = "Proceedings of the Annual Hawaii International Conference on System Sciences",
publisher = "IEEE Computer Society",
pages = "638--647",
editor = "Sprague, {Ralph H.} and Bui, {Tung X.}",
booktitle = "Proceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016",
}