TY - GEN
T1 - Ripple Effect
T2 - 13th Conference on Creativity and Cognition, C and C 2021
AU - B. Kaufmann, Dorsey
AU - Hamidi, Nima
AU - Palawat, Kunal
AU - Ramirez-Andreotta, Monica
N1 - Funding Information:
for their assistance in the Project Harvest evaluation. Funding for exhibition materials were provided by the Alliance for Art in Research Universities (a2ru) and Biosphere 2. The Project Harvest research and installation materials were funded by the National Science Foundation’s Division of Research and Learning grant award number 1612554.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/6/22
Y1 - 2021/6/22
N2 - Pollution in real time can be incredibly powerful, but is difficult to communicate. Persistent deterioration of land, air, and water are largely invisible to the eye and camera lens. What if water itself could visualize its quality and perform the level of contamination? Ripple Effect is an environmental art installation that reveals water contamination through sonic vibrations and light. Using software technology, water contamination levels are translated into sound waves. The installation consists of speakers that play gdata sound tracks', which vibrate water held in attached trays. Participants see and hear the water vibrate based on contaminant concentrations. This paper describes the concept, data-To-sound process, implementation, and participant evaluation surrounding the installation of Ripple Effect in communities neighboring resource extraction and other industrial activity. While there are many existing artworks that visualize environmental quality, Ripple Effect is novel in its use of local water quality data and interactive technology that allows the primary medium, water, to communicate directly with the participant.
AB - Pollution in real time can be incredibly powerful, but is difficult to communicate. Persistent deterioration of land, air, and water are largely invisible to the eye and camera lens. What if water itself could visualize its quality and perform the level of contamination? Ripple Effect is an environmental art installation that reveals water contamination through sonic vibrations and light. Using software technology, water contamination levels are translated into sound waves. The installation consists of speakers that play gdata sound tracks', which vibrate water held in attached trays. Participants see and hear the water vibrate based on contaminant concentrations. This paper describes the concept, data-To-sound process, implementation, and participant evaluation surrounding the installation of Ripple Effect in communities neighboring resource extraction and other industrial activity. While there are many existing artworks that visualize environmental quality, Ripple Effect is novel in its use of local water quality data and interactive technology that allows the primary medium, water, to communicate directly with the participant.
KW - data visualization
KW - environment
KW - environmental art
KW - environmental education
KW - interactive art
KW - MAX/MSP
KW - sound art
KW - Sound computing
UR - http://www.scopus.com/inward/record.url?scp=85109082053&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85109082053&partnerID=8YFLogxK
U2 - 10.1145/3450741.3464947
DO - 10.1145/3450741.3464947
M3 - Conference contribution
AN - SCOPUS:85109082053
T3 - ACM International Conference Proceeding Series
BT - C and C 2021 - Proceedings of the 13th Conference on Creativity and Cognition
PB - Association for Computing Machinery
Y2 - 22 June 2021 through 23 June 2021
ER -