TY - GEN
T1 - Repeated play of the SVM game as a means of adaptive classification
AU - Vineyard, Craig M.
AU - Verzi, Stephen J.
AU - James, Conrad D.
AU - Aimone, James B.
AU - Heileman, Gregory L.
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/9/28
Y1 - 2015/9/28
N2 - The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. An added challenge arises when the problem domain is dynamic or non-stationary with the data distributions or categorizations changing over time. This phenomenon is known as concept drift. Game-theoretic algorithms are often iterative by nature, consisting of repeated game play rather than a single interaction. Effectively, rather than requiring extensive retraining to update a learning model, a game-theoretic approach can adjust strategies as a novel approach to concept drift. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in an adaptive manner with repeated play to address concept drift, and show results of applying this algorithm to synthetic as well as real data.
AB - The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. An added challenge arises when the problem domain is dynamic or non-stationary with the data distributions or categorizations changing over time. This phenomenon is known as concept drift. Game-theoretic algorithms are often iterative by nature, consisting of repeated game play rather than a single interaction. Effectively, rather than requiring extensive retraining to update a learning model, a game-theoretic approach can adjust strategies as a novel approach to concept drift. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in an adaptive manner with repeated play to address concept drift, and show results of applying this algorithm to synthetic as well as real data.
KW - Games
UR - http://www.scopus.com/inward/record.url?scp=84951142808&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84951142808&partnerID=8YFLogxK
U2 - 10.1109/IJCNN.2015.7280729
DO - 10.1109/IJCNN.2015.7280729
M3 - Conference contribution
AN - SCOPUS:84951142808
T3 - Proceedings of the International Joint Conference on Neural Networks
BT - 2015 International Joint Conference on Neural Networks, IJCNN 2015
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - International Joint Conference on Neural Networks, IJCNN 2015
Y2 - 12 July 2015 through 17 July 2015
ER -