@inproceedings{f9706625b76f4076b6235d0f84a374e0,
title = "Reclustering for large plasticity in clustered shape matching",
abstract = "In this paper, we revisit the problem online reclustering in clustered shape matching simulations and propose an approach that employs two nonlinear optimizations to create new clusters. The first optimization finds the embedding of particles and clusters into three-dimensional space that minimizes elastic energy. The second finds the optimal location for the new cluster, working in this embedded space. The result is an approach that is more robust in the presence of elastic deformation. We also experimentally verify that our clustered shape matching approach converges as the number of clusters increases, suggesting that our reclustering approach does not change the underlying material properties. Further, we demonstrate that particle resampling is not strictly necessary in our framework allowing us to trivially conserve volume. Finally, we highlight an error in estimating rotations in the original shape-matching work [M{\"u}ller et al. 2005] that has been repeated in much of the follow up work.",
keywords = "Clustering, Plasticity, Shape Matching",
author = "Michael Falkenstein and Ben Jones and Levine, {Joshua A.} and Tamar Shinar and Bargteil, {Adam W.}",
note = "Publisher Copyright: {\textcopyright} 2017 Copyright held by the owner/author(s).; 10th International Conference on Motion in Games, MIG 2017 ; Conference date: 08-11-2017 Through 10-11-2017",
year = "2017",
month = nov,
day = "8",
doi = "10.1145/3136457.3136473",
language = "English (US)",
series = "Proceedings - MIG 2017: Motion in Games",
publisher = "Association for Computing Machinery, Inc",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - MIG 2017",
}