Practical steps for an effective virtual reality course integration

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Abstract

Today’s virtual reality (VR) technologies enable students to traverse immersive learning environments populated with highly engaging course content that closely resembles real-world artifacts and sites, scientific specimens, and otherwise inaccessible training scenarios. The relative affordability of the latest generation of VR hardware has further increased the uptake of VR across academic, but careful consideration must be given to how the technology is deployed for classroom use. This paper draws on a range published research literature, and the authors’ experiences implementing VR in an academic library, to present guidelines and case studies that can be used by library practitioners to craft effective VR course assignments.

Original languageEnglish (US)
Pages (from-to)210-226
Number of pages17
JournalCollege and Undergraduate Libraries
Volume27
Issue number2-4
DOIs
StatePublished - 2021

Keywords

  • Virtual reality
  • course integrations
  • higher education
  • library technology
  • pedagogy

ASJC Scopus subject areas

  • Education
  • Library and Information Sciences

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