Abstract
Recently, the layering of augmented reality information on top of smartphone applications has created unprecedented userengagement and popularity. One augmented reality-based entertainment application, Pokémon Go (Pokémon Company,Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promoteambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases,presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmentedreality-based application.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 265-266 |
| Number of pages | 2 |
| Journal | Oxford Medical Case Reports |
| Volume | 2016 |
| Issue number | 10 |
| DOIs | |
| State | Published - Oct 2016 |
ASJC Scopus subject areas
- Parasitology
- Microbiology
- Infectious Diseases
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