TY - JOUR
T1 - Place learning in virtual space I
T2 - Acquisition, overshadowing, and transfer
AU - Jacobs, W. Jake
AU - Laurance, Holly E.
AU - Thomas, Kevin G.F.
N1 - Funding Information:
This work was supported by grants from the James H. Zumberge Faculty Research and Innovation Fund and a McDonnell-Pew Program in Cognitive Neuroscience awarded to the first author. Over the years we have profited from many discussions of these issues with Lynn Nadel. His influence permeates much of this and our other work. We thank Thomas Brunner, Christy Timmons, Mitch Earleywine, Melinda Ambill, Nancy Barron, Donna Miller, Dorothy Whitacer, and two anonymous reviewers for contributions to these studies. We also thank Joe Demers, who wrote the program and saw us through the inevitable fine-tuning difficulties. The second and third author performed statistical analyses; the first author spot-checked the work. The data from Experiment 1 were presented at the August 1996 Annual Meeting of the American Psychological Association.
PY - 1997/11
Y1 - 1997/11
N2 - Three experiments showed that, in virtual space, humans learn to find an invisible target that remains in a fixed location relative to distal cues. Experiment 1 showed that people rapidly learned to locate an invisible target in a computer-generated virtual arena. Participants searched the appropriate place intensely when, on a probe trial, the target was removed. Experiment 2 showed that two groups of participants, one with a visible and one with an invisible target, learned to locate the target in the virtual arena. A probe trial, during which the target was removed, showed that participants from both groups searched the former location of the target in the virtual arena, suggesting the presence of proximal cues did not interfere with place learning. Experiment 3 showed that, following place learning, people directly approach the location of the invisible target from novel start positions. The data were discussed in terms of spatial learning and memory.
AB - Three experiments showed that, in virtual space, humans learn to find an invisible target that remains in a fixed location relative to distal cues. Experiment 1 showed that people rapidly learned to locate an invisible target in a computer-generated virtual arena. Participants searched the appropriate place intensely when, on a probe trial, the target was removed. Experiment 2 showed that two groups of participants, one with a visible and one with an invisible target, learned to locate the target in the virtual arena. A probe trial, during which the target was removed, showed that participants from both groups searched the former location of the target in the virtual arena, suggesting the presence of proximal cues did not interfere with place learning. Experiment 3 showed that, following place learning, people directly approach the location of the invisible target from novel start positions. The data were discussed in terms of spatial learning and memory.
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U2 - 10.1006/lmot.1997.0977
DO - 10.1006/lmot.1997.0977
M3 - Article
AN - SCOPUS:0031281553
SN - 0023-9690
VL - 28
SP - 521
EP - 541
JO - Learning and Motivation
JF - Learning and Motivation
IS - 4
ER -