@inproceedings{eee7e753081e4311bb2b6023fab21a77,
title = "PC builder hero: An immersive computer building workshop experience in virtual reality",
abstract = "In this paper, we describe PC Builder Hero, an immersive virtual reality (VR) game, which takes the user through building a custom personal computer (PC) from scratch. The main motivation is to raise awareness and inspire curiosity about the inner components and working mechanisms of computers in a safe environment where mistakes aren{\textquoteright}t costly. We aim to teach users how to build a PC experientially with a hands-on game, leveraging the immersiveness of VR. The user picks virtual computer components and monitors the price of the built computer and the accumulated static over time. The user{\textquoteright}s goal is to find a balance between the specifications of the components and the overall price, while complying with the proper handling procedures of building a PC. This paper includes the design and implementation details of the high-fidelity prototype along with the results and implications of an informal early testing.",
keywords = "PC building, Virtual reality, Vocational training games",
author = "David Slovikosky and Danielle Sanchez and Jonathon Davis and Lila Bozgeyikli",
note = "Publisher Copyright: {\textcopyright} 2019 Copyright is held by the owner/author(s).; 2019 ACM Conference on Designing Interactive Systems, DIS 2019 ; Conference date: 23-06-2019 Through 28-06-2019",
year = "2019",
month = jun,
day = "18",
doi = "10.1145/3301019.3323908",
language = "English (US)",
series = "DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference",
publisher = "Association for Computing Machinery, Inc",
pages = "283--288",
booktitle = "DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference",
}