Abstract
This interview is excerpted from a series we conducted in 2009 with William Ryan Kaufman, Project Director at Planet Moon Studios.1 Kaufman is a fifteen-year veteran of the computer game industry, which, as he notes below, is a veritable eternity. In that time he has worked as everything from a tester to a producer, and has shipped all manner of games on all manner of platforms, including Rogue Squadron, INFECTED and After Burner: Black Falcon. In this excerpt, he comments on the state of independent game development, focusing especially on issues of industrial conglomeration, content licensing and risk aversion, multi-platform development, labour relations and the future of game development as a media practice.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 89-93 |
| Number of pages | 5 |
| Journal | Journal of Media Practice |
| Volume | 12 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2011 |
ASJC Scopus subject areas
- Education
- Communication
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