TY - GEN
T1 - Observations on strategies for Goofspiel
AU - Grimes, Mark
AU - Dror, Moshe
PY - 2013
Y1 - 2013
N2 - Goofspiel is a zero-sum two player card game in which all information is known by both players. Many strategies exist that leverage random, deterministic, and learning approaches to play, however, no strategy dominates all others. It has been suggested that a hybrid strategy combining two or more of these approaches may provide better results than any of these alone. In this note, we review the strengths and weaknesses of each traditional strategy and make a cursory evaluation of a hybrid 'Good' strategy.
AB - Goofspiel is a zero-sum two player card game in which all information is known by both players. Many strategies exist that leverage random, deterministic, and learning approaches to play, however, no strategy dominates all others. It has been suggested that a hybrid strategy combining two or more of these approaches may provide better results than any of these alone. In this note, we review the strengths and weaknesses of each traditional strategy and make a cursory evaluation of a hybrid 'Good' strategy.
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U2 - 10.1109/CIG.2013.6633657
DO - 10.1109/CIG.2013.6633657
M3 - Conference contribution
AN - SCOPUS:84892394368
SN - 9781467353113
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
T2 - 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
Y2 - 11 August 2013 through 13 August 2013
ER -