Abstract
Recent developments in philosophy, linguistics, developmental psychology and artificial intelligence make it possible to envision a developmental path for an artificial agent, grounded in activity-based sensorimotor representations. This paper describes how Neo, an artificial agent, learns concepts by interacting with its simulated environment. Relatively little prior structure is required to learn fairly accurate representation of objects, activities, locations and other aspects of Neo's experience. We show how classes (categories) can be abstracted from these representations, and discuss how our representation might be extended to express physical schemas, general, domain-independent activities that could be the building blocks of concept formation.
| Original language | English (US) |
|---|---|
| Pages | 170-177 |
| Number of pages | 8 |
| State | Published - 1997 |
| Externally published | Yes |
| Event | Proceedings of the 1997 1st International Conference on Autonomous Agents - Marina del Rey, CA, USA Duration: Feb 5 1997 → Feb 8 1997 |
Other
| Other | Proceedings of the 1997 1st International Conference on Autonomous Agents |
|---|---|
| City | Marina del Rey, CA, USA |
| Period | 2/5/97 → 2/8/97 |
ASJC Scopus subject areas
- General Engineering
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