TY - GEN
T1 - Near Real-Time Polarization Rendering
AU - Tribble, Charlie M.
AU - Kupinski, Matthew A.
AU - Kupinski, Meredith K.
N1 - Publisher Copyright:
© 2025 SPIE. All rights reserved.
PY - 2025/9/17
Y1 - 2025/9/17
N2 - Polarization rendering enables accurate modeling of light-matter interactions but is often computationally intensive. We present a near-real-time polarization ray tracer with indirect illumination on Apple’s Metal GPU framework to generate synthetic indoor polarization images. Generic polarimetric models are often over-parameterized and lack physical insight for common indoor materials, wasting compute and yielding nonphysical interpolations that hinder inverse problems. To address these challenges, we approximate an analytic polarized bidirectional reflectance distribution function (pBRDF) by assuming the non-dominate eigenvalues of the coherency matrix are triply degenerate. This approximation reduces parameter complexity by a factor of two, enforces physicality when interpolated or averaged, and enables importance sampling in the polarimetric domain. On an Apple M4 Max chip, our implementation achieves interactive performance, rendering five-bounce indirect lighting at 200 frames/s and direct-lighting-only scenes at ¿1200 frames/s. This framework serves as a powerful tool for pBRDF visualization and validation, enabling analysis and refinement of existing polarization models.
AB - Polarization rendering enables accurate modeling of light-matter interactions but is often computationally intensive. We present a near-real-time polarization ray tracer with indirect illumination on Apple’s Metal GPU framework to generate synthetic indoor polarization images. Generic polarimetric models are often over-parameterized and lack physical insight for common indoor materials, wasting compute and yielding nonphysical interpolations that hinder inverse problems. To address these challenges, we approximate an analytic polarized bidirectional reflectance distribution function (pBRDF) by assuming the non-dominate eigenvalues of the coherency matrix are triply degenerate. This approximation reduces parameter complexity by a factor of two, enforces physicality when interpolated or averaged, and enables importance sampling in the polarimetric domain. On an Apple M4 Max chip, our implementation achieves interactive performance, rendering five-bounce indirect lighting at 200 frames/s and direct-lighting-only scenes at ¿1200 frames/s. This framework serves as a powerful tool for pBRDF visualization and validation, enabling analysis and refinement of existing polarization models.
KW - Polarization
KW - pBRDF
KW - physics-based rendering
KW - ray tracing
UR - https://www.scopus.com/pages/publications/105040836638
UR - https://www.scopus.com/pages/publications/105040836638#tab=citedBy
U2 - 10.1117/12.3064658
DO - 10.1117/12.3064658
M3 - Conference contribution
AN - SCOPUS:105040836638
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Polarization Science and Remote Sensing XII
A2 - Kupinski, Meredith K.
A2 - Shaw, Joseph A.
PB - SPIE
T2 - 12th Polarization Science and Remote Sensing
Y2 - 5 August 2025 through 6 August 2025
ER -