Abstract
Modern programmable graphics hardware offers sufficient computing power to suggest the implementation of traditional algorithms on the graphics processor. This paper describes a complete implementation of a standard technique to solve the incompressible Navier-Stokes fluid equations running entirely on the GPU: the SMAC (Simplified Marker And Cell) method. This method is widely used in engineering applications. The described implementation works with general rectangular domains, with or without obstacles, and with a variety of boundary conditions. Furthermore, we show that our implementation is about sixteen times faster than a reference CPU implementation running on similar cost hardware. Finally, we discuss simple extensions to the method to deal with more general situations, such as free boundary-value problems and three-dimensional domains.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 300-307 |
| Number of pages | 8 |
| Journal | Brazilian Symposium of Computer Graphic and Image Processing |
| State | Published - 2004 |
| Externally published | Yes |
| Event | Proceedings - XVII Brazilian Symposium on Computer Graphics and Image Processing, SIBGRAPI 2004. And II Ibero-American Symposium on Computer Graphics, SIACG 2004 - Curitiba, Brazil Duration: Oct 17 2004 → Oct 20 2004 |
ASJC Scopus subject areas
- General Engineering