Abstract
An efficient algorithm and implementation for morphing planar graphs is discussed. The five steps in the algorithm are: introduction of bend vertices, introduction of convex bounding box, compatible triangulations, affine transformation morphs, and barycentric-representation morph. The algorithm is implemented in the JAVA programming language. The main objective is to find a morph that does not introduce crossings in the intermediate drawing througout the transformation.
| Original language | English (US) |
|---|---|
| Pages | 451-452 |
| Number of pages | 2 |
| DOIs | |
| State | Published - 2004 |
| Event | Proceedings of the Twentieth Annual Symposium on Computational Geometry (SCG'04) - Brooklyn, NY, United States Duration: Jun 9 2004 → Jun 11 2004 |
Other
| Other | Proceedings of the Twentieth Annual Symposium on Computational Geometry (SCG'04) |
|---|---|
| Country/Territory | United States |
| City | Brooklyn, NY |
| Period | 6/9/04 → 6/11/04 |
Keywords
- Graph drawing
- Morphing
- Planar graphs
ASJC Scopus subject areas
- Theoretical Computer Science
- Geometry and Topology
- Computational Mathematics
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