Abstract
Coalition operations are increasingly effects-based, which means they apply force only as necessary to achieve political and psychological effects. Capture the Flag is a wargaming environment that includes intelligent, autonomous adversaries. Our planner previously focused on two goals: occupying objectives and attrition. But attrition is a means to the defeat of one's enemies, not an end in itself. For Capture the Flag to plan for defeat, it needs a model of defeat. We model the "capacity for conflict" as a leaky bucket: when a unit's bucket is full, it has no more capacity for conflict and it capitulates. Flow into and out of the bucket is modulated by several factors including attrition and heroism. The model is inherently dynamical, so it exhibits the time-dependent behaviors one observes in real conflicts; for example, identical attacks will have different effects on capitulation as a function of their timing.
Original language | English (US) |
---|---|
Pages (from-to) | 928-934 |
Number of pages | 7 |
Journal | Winter Simulation Conference Proceedings |
Volume | 1 |
State | Published - 2002 |
Externally published | Yes |
Event | Proceedings of the 2002 Winter Simulation Conference - San Diego, CA, United States Duration: Dec 8 2002 → Dec 11 2002 |
ASJC Scopus subject areas
- Software
- Modeling and Simulation
- Safety, Risk, Reliability and Quality
- Chemical Health and Safety
- Applied Mathematics