Abstract
A serious video game was created to teach players about cognitive bias and encourage mitigation of both confirmation bias and the fundamental attribution error. Multiplayer and single-player versions of the game were created to test the effect of different feedback sources on bias mitigation performance. A total of 626 participants were randomly assigned to play the single player/multiplayer game once or repeatedly. The results indicate the single player game was superior at reducing confirmation bias and that repeated plays and plays of longer duration were more effective at mitigating both biases than a control condition where participants watched a training video.
| Original language | English (US) |
|---|---|
| Title of host publication | Persuasive Technology - 9th International Conference, PERSUASIVE 2014, Proceedings |
| Publisher | Springer-Verlag |
| Pages | 92-105 |
| Number of pages | 14 |
| ISBN (Print) | 9783319071268 |
| DOIs | |
| State | Published - 2014 |
| Event | 9th International Conference on Persuasive Technology, PERSUASIVE 2014 - Padua, Italy Duration: May 21 2014 → May 23 2014 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 8462 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Other
| Other | 9th International Conference on Persuasive Technology, PERSUASIVE 2014 |
|---|---|
| Country/Territory | Italy |
| City | Padua |
| Period | 5/21/14 → 5/23/14 |
Keywords
- Cognitive bias
- Confirmation bias
- Feedback
- Fundamental Attribution error
- Serious Games
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
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