@inproceedings{7358b8d1eb034cc48bdaff9f818a17b5,
title = "Mitigating cognitive bias through the use of serious games: Effects of feedback",
abstract = "A serious video game was created to teach players about cognitive bias and encourage mitigation of both confirmation bias and the fundamental attribution error. Multiplayer and single-player versions of the game were created to test the effect of different feedback sources on bias mitigation performance. A total of 626 participants were randomly assigned to play the single player/multiplayer game once or repeatedly. The results indicate the single player game was superior at reducing confirmation bias and that repeated plays and plays of longer duration were more effective at mitigating both biases than a control condition where participants watched a training video.",
keywords = "Cognitive bias, Confirmation bias, Feedback, Fundamental Attribution error, Serious Games",
author = "Dunbar, {Norah E.} and Jensen, {Matthew L.} and Miller, {Claude H.} and Elena Bessarabova and Straub, {Sara K.} and Wilson, {Scott N.} and Javier Elizondo and Burgoon, {Judee K.} and Valacich, {Joseph S.} and Bradley Adame and Lee, {Yu Hao} and Brianna Lane and Cameron Piercy and David Wilson and Shawn King and Cindy Vincent and Ryan Scheutzler",
year = "2014",
doi = "10.1007/978-3-319-07127-5_9",
language = "English (US)",
isbn = "9783319071268",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer-Verlag",
pages = "92--105",
booktitle = "Persuasive Technology - 9th International Conference, PERSUASIVE 2014, Proceedings",
note = "9th International Conference on Persuasive Technology, PERSUASIVE 2014 ; Conference date: 21-05-2014 Through 23-05-2014",
}