Methods for Designing Head-Tracking Probes

Larry Davis, Jannick P. Rolland, Rebecca Parsons, Eric Clarkson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Augmented reality requires real and virtual objects to be registered in three dimensions from any viewing direction. Therefore, accurate, large field of regard head tracking is needed. As a part of a research effort to design probes to track the position and orientation of the head of a user in a virtual environment, an algorithm is provided for the uniform distribution of an arbitrary number of beacons on a spherical probe using simulated annealing. The validity of the algorithm is tested by comparison to the tetrahedron, octahedron, and icosahedron, which are spherical equivalents. Additionally, variations upon the cooling schedule implemented in the algorithm and the effects upon the resulting point distributions are examined. Finally, a successfully constructed head-tracking probe is presented and the generalization of the algorithm to probes of other shapes is discussed.

Original languageEnglish (US)
Title of host publicationProceedings of the 6th Joint Conference on Information Sciences, JCIS 2002
EditorsJ.H. Caulfield, S.H. Chen, H.D. Cheng, R. Duro, J.H. Caufield, S.H. Chen, H.D. Cheng, R. Duro, V. Honavar
Pages1357-1361
Number of pages5
StatePublished - 2002
EventProceedings of the 6th Joint Conference on Information Sciences, JCIS 2002 - Research Triange Park, NC, United States
Duration: Mar 8 2002Mar 13 2002

Publication series

NameProceedings of the Joint Conference on Information Sciences
Volume6

Other

OtherProceedings of the 6th Joint Conference on Information Sciences, JCIS 2002
Country/TerritoryUnited States
CityResearch Triange Park, NC
Period3/8/023/13/02

Keywords

  • Augmented Reality
  • Head Tracking
  • Probe Design
  • Simulated Annealing
  • Virtual Environments

ASJC Scopus subject areas

  • General Computer Science

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