Merging the worlds of atoms and bits: Augmented virtual environments

Research output: Contribution to specialist publicationArticle

4 Scopus citations

Abstract

The issues related to advancements in creating interactive augmented virtual environments are discussed. Augmented reality seeks to replace users' perceptions of their real environment with computer-generated simulations and integrate digital information into the fabric of the physical world and enhance sensory perceptions. The research into immersive virtual environments has focused on the development of visualization tools and interaction techniques for multiple-user interaction. In a 3D visualization system, the support of multiple-user interactions and the maintenance of smooth transition and communication impose great challenges in both display and user interaction techniques. It is recommended that efforts should be made to develop the less-intrusive display technologies and novel visualization and interaction methods to support applications that involve heterogeneous data sets.

Original languageEnglish (US)
Pages26-33
Number of pages8
Volume17
No10
Specialist publicationOptics and Photonics News
StatePublished - Oct 2006

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Atomic and Molecular Physics, and Optics
  • Condensed Matter Physics
  • Electrical and Electronic Engineering

Fingerprint

Dive into the research topics of 'Merging the worlds of atoms and bits: Augmented virtual environments'. Together they form a unique fingerprint.

Cite this