MACBETH: Development of a training game for the mitigation of cognitive bias

  • Norah E. Dunbar
  • , Scott N. Wilson
  • , Bradley J. Adame
  • , Javier Elizondo
  • , Matthew L. Jensen
  • , Claude H. Miller
  • , Abigail Allums Kauffman
  • , Toby Seltsam
  • , Elena Bessarabova
  • , Cindy Vincent
  • , Sara K. Straub
  • , Ryan Ralston
  • , Christopher L. Dulawan
  • , Dennis Ramirez
  • , Kurt Squire
  • , Joseph S. Valacich
  • , Judee K. Burgoon

Research output: Contribution to journalArticlepeer-review

Abstract

This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.

Original languageEnglish (US)
Pages (from-to)7-26
Number of pages20
JournalInternational Journal of Game-Based Learning
Volume3
Issue number4
DOIs
StatePublished - 2013

Keywords

  • Case Study
  • Playtesting
  • Rapid Prototyping
  • Sirius Program
  • Training Video Game

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology

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