Abstract
This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 7-26 |
| Number of pages | 20 |
| Journal | International Journal of Game-Based Learning |
| Volume | 3 |
| Issue number | 4 |
| DOIs | |
| State | Published - 2013 |
Keywords
- Case Study
- Playtesting
- Rapid Prototyping
- Sirius Program
- Training Video Game
ASJC Scopus subject areas
- Education
- Developmental and Educational Psychology
Fingerprint
Dive into the research topics of 'MACBETH: Development of a training game for the mitigation of cognitive bias'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS