MACBETH: Development of a training game for the mitigation of cognitive bias

Norah E. Dunbar, Scott N. Wilson, Bradley J. Adame, Javier Elizondo, Matthew L. Jensen, Claude H. Miller, Abigail Allums Kauffman, Toby Seltsam, Elena Bessarabova, Cindy Vincent, Sara K. Straub, Ryan Ralston, Christopher L. Dulawan, Dennis Ramirez, Kurt Squire, Joseph S. Valacich, Judee K. Burgoon

Research output: Contribution to journalArticlepeer-review

21 Scopus citations


This paper describes the process of rapid iterative prototyping used by a research team developing a training video game for the Sirius program funded by the Intelligence Advanced Research Projects Activity (IARPA). Described are three stages of development, including a paper prototype, and builds for alpha and beta testing. Game development is documented, and the process of playtesting is reviewed with a focus on the challenges and lessons-learned. Advances made in the development of the game through the playtesting process are discussed along with implications of the rapid iterative prototyping approach.

Original languageEnglish (US)
Pages (from-to)7-26
Number of pages20
JournalInternational Journal of Game-Based Learning
Issue number4
StatePublished - 2013


  • Case Study
  • Playtesting
  • Rapid Prototyping
  • Sirius Program
  • Training Video Game

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology


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