Locomotion in Virtual reality for individuals with autism spectrum disorder

Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv Dubey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

53 Scopus citations

Abstract

Virtual reality (VR) has been used as an effective tool for training individuals with autism spectrum disorder (ASD). Recently there have been an increase in the number of applications developed for this purpose. One of the most important aspects of these applications is locomotion, which is an essential form of human computer interaction. Locomotion in VR has a direct effect on many aspects of user experience such as enjoyment, frustration, tiredness, motion sickness and presence. There have been many locomotion techniques proposed for VR. Most of them were designed and evaluated for neurotypical users. On the other hand, for individuals with ASD there isn't any study to our knowledge that focuses on locomotion techniques and their evaluation. In this study, eight locomotion techniques were implemented in an immersive virtual reality test environment. These eight VR locomotion techniques may be categorized as follows: three commonly used locomotion techniques (redirected walking, walkin-place and joystick controller), two unexplored locomotion techniques (stepper machine and point & teleport) and three locomotion techniques that were selected and designed for individuals with ASD based on their common characteristics (flying, flapping and trackball controller). A user study was performed with 12 high functioning individuals with ASD. Results indicated that joystick and point & teleport techniques provided the most comfortable use for individuals with ASD, followed by walk in place and trackball. On the other hand, flying and hand flapping did not provide comfortable use for individuals with ASD.

Original languageEnglish (US)
Title of host publicationSUI 2016 - Proceedings of the 2016 Symposium on Spatial User Interaction
PublisherAssociation for Computing Machinery, Inc
Pages33-42
Number of pages10
ISBN (Electronic)9781450340687
DOIs
StatePublished - Oct 15 2016
Externally publishedYes
Event4th Symposium on Spatial User Interaction, SUI 2016 - Tokyo, Japan
Duration: Oct 15 2016Oct 16 2016

Publication series

NameSUI 2016 - Proceedings of the 2016 Symposium on Spatial User Interaction

Conference

Conference4th Symposium on Spatial User Interaction, SUI 2016
Country/TerritoryJapan
CityTokyo
Period10/15/1610/16/16

Keywords

  • Autism
  • Human computer interaction
  • Locomotion
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction

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