TY - GEN
T1 - Learning an Effective Charging Scheme for Mobile Devices
AU - Liu, Tang
AU - Wu, Baijun
AU - Xu, Wenzheng
AU - Cao, Xianbo
AU - Peng, Jian
AU - Wu, Hongyi
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/5
Y1 - 2020/5
N2 - Wireless charging has been demonstrated as a promising technology for prolonging device operational lifetimes in Wireless Rechargeable Networks (WRNs). To schedule a mobile charger to move along a predesigned trajectory to charge devices, most existing studies assume that the precise location information of devices is already known. Unfortunately, this assumption does not always hold in real mobile application, because the activities of vast majority of mobile devices carried by mobile agents appear dynamic and random. To the best of our knowledge, this is the first work to study how to wirelessly charge mobile devices with non-deterministic mobility. We aim to provide effective charging service to them, subject to the energy capacity of the mobile charger. Then, we formalize the effective charging problem as a charging reward maximization problem (CRMP), where the amount of reward obtained by charging a de-vice is inversely proportional to the residual lifetime of the device. To derive an effective charging heuristic, an algorithm based on Reinforcement Learning (RL) is proposed. The evaluation results show that the RL-based charging algorithm achieves excellent charging effectiveness. We further interpret the learned heuristic to gain deep and valuable insights into the design options.
AB - Wireless charging has been demonstrated as a promising technology for prolonging device operational lifetimes in Wireless Rechargeable Networks (WRNs). To schedule a mobile charger to move along a predesigned trajectory to charge devices, most existing studies assume that the precise location information of devices is already known. Unfortunately, this assumption does not always hold in real mobile application, because the activities of vast majority of mobile devices carried by mobile agents appear dynamic and random. To the best of our knowledge, this is the first work to study how to wirelessly charge mobile devices with non-deterministic mobility. We aim to provide effective charging service to them, subject to the energy capacity of the mobile charger. Then, we formalize the effective charging problem as a charging reward maximization problem (CRMP), where the amount of reward obtained by charging a de-vice is inversely proportional to the residual lifetime of the device. To derive an effective charging heuristic, an algorithm based on Reinforcement Learning (RL) is proposed. The evaluation results show that the RL-based charging algorithm achieves excellent charging effectiveness. We further interpret the learned heuristic to gain deep and valuable insights into the design options.
KW - Mobile Devices
KW - Reinforcement Learning
KW - Wireless Rechargeable Networks
UR - https://www.scopus.com/pages/publications/85088898687
UR - https://www.scopus.com/pages/publications/85088898687#tab=citedBy
U2 - 10.1109/IPDPS47924.2020.00030
DO - 10.1109/IPDPS47924.2020.00030
M3 - Conference contribution
AN - SCOPUS:85088898687
T3 - Proceedings - 2020 IEEE 34th International Parallel and Distributed Processing Symposium, IPDPS 2020
SP - 202
EP - 211
BT - Proceedings - 2020 IEEE 34th International Parallel and Distributed Processing Symposium, IPDPS 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 34th IEEE International Parallel and Distributed Processing Symposium, IPDPS 2020
Y2 - 18 May 2020 through 22 May 2020
ER -