Abstract
The recent developments in agent-based modeling of several N-person games are reviewed and some features of the author's software tools as well as some applications are described. After explaining the transition from two-person to N-person games, the classification and properties of N-person games, our software tools, and agent personalities, the following N-person games are considered: prisoners' dilemma, chicken dilemma, battle of the sexes game, games with crossing payoff functions, a new game with parabolic payoff functions, transitions between different N-person games, and analytical solutions of N-person games. Several practical applications are then considered.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 201-243 |
| Number of pages | 43 |
| Journal | Complex Systems |
| Volume | 21 |
| Issue number | 3 |
| DOIs | |
| State | Published - 2012 |
| Externally published | Yes |
ASJC Scopus subject areas
- Control and Systems Engineering
- General Computer Science