The recent developments in agent-based modeling of several N-person games are reviewed and some features of the author's software tools as well as some applications are described. After explaining the transition from two-person to N-person games, the classification and properties of N-person games, our software tools, and agent personalities, the following N-person games are considered: prisoners' dilemma, chicken dilemma, battle of the sexes game, games with crossing payoff functions, a new game with parabolic payoff functions, transitions between different N-person games, and analytical solutions of N-person games. Several practical applications are then considered.
ASJC Scopus subject areas
- Control and Systems Engineering
- Computer Science(all)