@inproceedings{2b41523e36404916a1fcb93c3037f2e4,
title = "Introduction to game theory via an interactive gameplay experience",
abstract = "This paper mentions a work-in-progress about an immersive gameplay experience that was designed to give players an introduction to the formal field of Game Theory in a memorable and interactive fashion. Game Theory is a field that has achieved a high level of pervasiveness in many domains, but it is generally misunderstood by those who have not been exposed to it formally. This gameplay experience, through narrative and interactivity, was designed to be informative and memorable. First, the content focus was narrowed down to Prisoner{\textquoteright}s Dilemma game. Then, low-fidelity card-based prototyping was completed and system design was laid out. After that, a high-fidelity prototype was implemented in Adobe XD software. Informal testing was conducted with 10 individuals. Users enjoyed using the interactive prototype more, as compared to the text-based traditional teaching material. There were no difference in the quiz scores.",
keywords = "Game design, Game theory, Interactivity, Learning, Mobile application, Narrative",
author = "Matthew Watson and Lila Bozgeyikli",
note = "Publisher Copyright: {\textcopyright} 2019 Copyright is held by the owner/author(s).; 2019 ACM Conference on Designing Interactive Systems, DIS 2019 ; Conference date: 23-06-2019 Through 28-06-2019",
year = "2019",
month = jun,
day = "18",
doi = "10.1145/3301019.3323899",
language = "English (US)",
series = "DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference",
publisher = "Association for Computing Machinery, Inc",
pages = "319--323",
booktitle = "DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference",
}