@inproceedings{47095299fd214732bbef052b10eda4fc,
title = "Improving safety training through gamification: An analysis of gaming attributes and design prototypes",
abstract = "New approaches are needed to improve outcomes for safety training in hazardous industries. We use an evidence-driven approach to identify the key attributes of serious games that have the potential to improve safety training. Following a detailed needs assessment, we identified four major themes of usability problems which may be addressed through gamification: Limited accessibility, lack of context, lack of consequence, and absence of practicum. Based on our analysis, a series of application prototypes was developed to improve safety training in the mining industry. In particular, we discuss Harry{\textquoteright}s Hard Choices, a game for mining emergency response training. Pilot tests indicate high levels of user satisfaction and engagement and anecdotal evidence of training transfer.",
keywords = "Contextual inquiry, Mining, Serious games, Training, Usability",
author = "Brown, {Leonard D.} and Poulton, {Mary M}",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG, part of Springer Nature 2019.; AHFE International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization, 2018 ; Conference date: 21-07-2018 Through 25-07-2018",
year = "2019",
doi = "10.1007/978-3-319-94223-0_37",
language = "English (US)",
isbn = "9783319942223",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer-Verlag",
pages = "392--403",
editor = "Cassenti, {Daniel N.}",
booktitle = "Advances in Human Factors in Simulation and Modeling - Proceedings of the AHFE 2018 International Conferences on Human Factors and Simulation and Digital Human Modeling and Applied Optimization",
}