Human-robot interactions to promote play and learning

Byron Lahey, Natalie Freed, Patrick Lu, Camilla Nørgaard Jensen, Kasia Muldner, Winslow Burleson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Research shows that children construct much of their knowledge through active manipulation of the environment, which allows them to connect abstract concepts to observable outcomes. Despite these findings, although the integration of novel pedagogical technologies into classroom settings has begun, the technologies predominantly have focused on instruction in virtual contexts. To date, however, little is known about novel technologies that step outside of the virtual realm into the physical classroom, thereby leveraging findings on embodied mathematical cognition to influence educational practices. As a first step in filling this gap, we present the Active Learning Environment with Robotics Tangibles (ALERT) framework. Our system relies on human-robot interaction and tangible instruction to motivate and trigger learning in students through a variety of activities that integrate play and instruction in mixed reality environments. Here we describe some of the activities supported by ALERT, and discuss pl ans for evaluating the pedagogical utility of the system

Original languageEnglish (US)
Title of host publicationProceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children
Pages280-282
Number of pages3
DOIs
StatePublished - 2009
Externally publishedYes
Event8th International Conference on Interaction Design and Children, IDC 2009 - Como, Italy
Duration: Jun 3 2009Jun 5 2009

Publication series

NameProceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children

Conference

Conference8th International Conference on Interaction Design and Children, IDC 2009
Country/TerritoryItaly
CityComo
Period6/3/096/5/09

Keywords

  • Affect
  • Human-robot interaction
  • Learning

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software
  • Developmental and Educational Psychology
  • Education

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