TY - GEN
T1 - Human-robot interactions to promote play and learning
AU - Lahey, Byron
AU - Freed, Natalie
AU - Lu, Patrick
AU - Jensen, Camilla Nørgaard
AU - Muldner, Kasia
AU - Burleson, Winslow
PY - 2009
Y1 - 2009
N2 - Research shows that children construct much of their knowledge through active manipulation of the environment, which allows them to connect abstract concepts to observable outcomes. Despite these findings, although the integration of novel pedagogical technologies into classroom settings has begun, the technologies predominantly have focused on instruction in virtual contexts. To date, however, little is known about novel technologies that step outside of the virtual realm into the physical classroom, thereby leveraging findings on embodied mathematical cognition to influence educational practices. As a first step in filling this gap, we present the Active Learning Environment with Robotics Tangibles (ALERT) framework. Our system relies on human-robot interaction and tangible instruction to motivate and trigger learning in students through a variety of activities that integrate play and instruction in mixed reality environments. Here we describe some of the activities supported by ALERT, and discuss pl ans for evaluating the pedagogical utility of the system
AB - Research shows that children construct much of their knowledge through active manipulation of the environment, which allows them to connect abstract concepts to observable outcomes. Despite these findings, although the integration of novel pedagogical technologies into classroom settings has begun, the technologies predominantly have focused on instruction in virtual contexts. To date, however, little is known about novel technologies that step outside of the virtual realm into the physical classroom, thereby leveraging findings on embodied mathematical cognition to influence educational practices. As a first step in filling this gap, we present the Active Learning Environment with Robotics Tangibles (ALERT) framework. Our system relies on human-robot interaction and tangible instruction to motivate and trigger learning in students through a variety of activities that integrate play and instruction in mixed reality environments. Here we describe some of the activities supported by ALERT, and discuss pl ans for evaluating the pedagogical utility of the system
KW - Affect
KW - Human-robot interaction
KW - Learning
UR - http://www.scopus.com/inward/record.url?scp=70450253429&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=70450253429&partnerID=8YFLogxK
U2 - 10.1145/1551788.1551856
DO - 10.1145/1551788.1551856
M3 - Conference contribution
AN - SCOPUS:70450253429
SN - 9781605583952
T3 - Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children
SP - 280
EP - 282
BT - Proceedings of IDC 2009 - The 8th International Conference on Interaction Design and Children
T2 - 8th International Conference on Interaction Design and Children, IDC 2009
Y2 - 3 June 2009 through 5 June 2009
ER -