TY - GEN
T1 - Human-in-the-loop agent-based simulation for improved autonomous surveillance using unmanned vehicles
AU - Minaeian, Sara
AU - Yuan, Yifei
AU - Liu, Jian
AU - Son, Young Jun
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2016/2/16
Y1 - 2016/2/16
N2 - The goal of this work is to propose a hardware-in-the-loop, human-in-the-loop agent-based simulation which incorporates the human crowd characteristics and behaviors captured by computer vision techniques, for an effective crowd control using unmanned vehicles (UVs). Three major functions needed in our autonomous surveillance system include: 1) detection, 2) modeling, and 3) tracking. The proposed simulation communicates with the crowd detection module in the UVs' onboard computer in real-time, developing plans for a number of simulated crowd-individuals based on the parameters extracted from real crowds. Next, the social-force-based crowd modeling is used in the simulation to interpolate waypoints for moving the simulated individuals to their planned destinations. Finally, these waypoints are sent to the tracking module for a more realistic prediction of crowd's future location for the UVs' path planning purposes. Preliminary results reveal significant improvements in performance measures for this human-inthe-loop simulation, which demonstrate the effectiveness of the proposed methodology.
AB - The goal of this work is to propose a hardware-in-the-loop, human-in-the-loop agent-based simulation which incorporates the human crowd characteristics and behaviors captured by computer vision techniques, for an effective crowd control using unmanned vehicles (UVs). Three major functions needed in our autonomous surveillance system include: 1) detection, 2) modeling, and 3) tracking. The proposed simulation communicates with the crowd detection module in the UVs' onboard computer in real-time, developing plans for a number of simulated crowd-individuals based on the parameters extracted from real crowds. Next, the social-force-based crowd modeling is used in the simulation to interpolate waypoints for moving the simulated individuals to their planned destinations. Finally, these waypoints are sent to the tracking module for a more realistic prediction of crowd's future location for the UVs' path planning purposes. Preliminary results reveal significant improvements in performance measures for this human-inthe-loop simulation, which demonstrate the effectiveness of the proposed methodology.
UR - http://www.scopus.com/inward/record.url?scp=84962858091&partnerID=8YFLogxK
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U2 - 10.1109/WSC.2015.7408432
DO - 10.1109/WSC.2015.7408432
M3 - Conference contribution
AN - SCOPUS:84962858091
T3 - Proceedings - Winter Simulation Conference
SP - 3126
EP - 3127
BT - 2015 Winter Simulation Conference, WSC 2015
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - Winter Simulation Conference, WSC 2015
Y2 - 6 December 2015 through 9 December 2015
ER -