Googly Eyes: Exploring Effects of Displaying User's Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Head-mounted displays (HMDs) in virtual reality (VR) occlude the upper face of the wearing users, leading to decreased nonverbal communication cues toward outside users. In this paper, we discuss Googly Eyes, a high-fidelity prototype that displays an illustration of the HMD-wearing user's eyes in real-time in front of an HMD. We explored the effects of the Googly Eyes on the user experience of non-HMD users. For this, we designed and developed a collaborative asymmetrical co-located task performed by an HMD-wearing user and a non-HMD (tablet) user, and we conducted a between-subjects user study where we compared the Googly Eyes with a baseline HMD experience without any external eye depiction. In this paper, we discuss the system, task, user study details, and results along with implications for future studies.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages979-989
Number of pages11
ISBN (Electronic)9798350374025
DOIs
StatePublished - 2024
Event31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024

Conference

Conference31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

Keywords

  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality
  • co-located experiences
  • co-presence
  • collaboration
  • displaying eyes outward
  • eye tracking

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Media Technology
  • Modeling and Simulation

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