TY - JOUR
T1 - Games of GANs
T2 - game-theoretical models for generative adversarial networks
AU - Mohebbi Moghaddam, Monireh
AU - Boroomand, Bahar
AU - Jalali, Mohammad
AU - Zareian, Arman
AU - Daeijavad, Alireza
AU - Manshaei, Mohammad Hossein
AU - Krunz, Marwan
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive licence to Springer Nature B.V.
PY - 2023/9
Y1 - 2023/9
N2 - Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to their ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game between two neural networks trained in an adversarial manner to reach a zero-sum Nash equilibrium profile. Despite the improvement accomplished in GANs in the last few years, several issues remain to be solved. This paper reviews the literature on the game-theoretic aspects of GANs and addresses how game theory models can address specific challenges of generative models and improve the GAN’s performance. We first present some preliminaries, including the basic GAN model and some game theory background. We then present a taxonomy to classify state-of-the-art solutions into three main categories: modified game models, modified architectures, and modified learning methods. The classification is based on modifications made to the basic GAN model by proposed game-theoretic approaches in the literature. We then explore the objectives of each category and discuss recent works in each class. Finally, we discuss the remaining challenges in this field and present future research directions.
AB - Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to their ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game between two neural networks trained in an adversarial manner to reach a zero-sum Nash equilibrium profile. Despite the improvement accomplished in GANs in the last few years, several issues remain to be solved. This paper reviews the literature on the game-theoretic aspects of GANs and addresses how game theory models can address specific challenges of generative models and improve the GAN’s performance. We first present some preliminaries, including the basic GAN model and some game theory background. We then present a taxonomy to classify state-of-the-art solutions into three main categories: modified game models, modified architectures, and modified learning methods. The classification is based on modifications made to the basic GAN model by proposed game-theoretic approaches in the literature. We then explore the objectives of each category and discuss recent works in each class. Finally, we discuss the remaining challenges in this field and present future research directions.
KW - Deep generative models
KW - Deep learning
KW - Game theory
KW - Generative adversarial network (GAN)
KW - Multi-agent systems
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U2 - 10.1007/s10462-023-10395-6
DO - 10.1007/s10462-023-10395-6
M3 - Article
AN - SCOPUS:85147946804
SN - 0269-2821
VL - 56
SP - 9771
EP - 9807
JO - Artificial Intelligence Review
JF - Artificial Intelligence Review
IS - 9
ER -