TY - GEN
T1 - Game theoretic mechanism design applied to machine learning classification
AU - Vineyard, Craig M.
AU - Heileman, Gregory L.
AU - Verzi, Stephen J.
AU - Jordan, Ramiro
PY - 2012
Y1 - 2012
N2 - The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. Numerous approaches have been developed ranging from neural network models striving to replicate neurophysiology to more abstract mathematical manipulations which identify numerical similarities. Nevertheless a common theme amongst the varied approaches is that learning techniques incorporate a strategic component to try and yield the best possible decision or classification. The mathematics of game theory formally analyzes strategic interactions between competing players and is consequently quite appropriate to apply to the field of machine learning with potential descriptive as well as functional insights. Furthermore, game theoretic mechanism design seeks to develop a framework to achieve a desired outcome, and as such is applicable for defining a paradigm capable of performing classification. In this work we present a game theoretic chip-fire classifier which as an iterated game is able to perform pattern classification.
AB - The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. Numerous approaches have been developed ranging from neural network models striving to replicate neurophysiology to more abstract mathematical manipulations which identify numerical similarities. Nevertheless a common theme amongst the varied approaches is that learning techniques incorporate a strategic component to try and yield the best possible decision or classification. The mathematics of game theory formally analyzes strategic interactions between competing players and is consequently quite appropriate to apply to the field of machine learning with potential descriptive as well as functional insights. Furthermore, game theoretic mechanism design seeks to develop a framework to achieve a desired outcome, and as such is applicable for defining a paradigm capable of performing classification. In this work we present a game theoretic chip-fire classifier which as an iterated game is able to perform pattern classification.
UR - http://www.scopus.com/inward/record.url?scp=84864722760&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84864722760&partnerID=8YFLogxK
U2 - 10.1109/CIP.2012.6232916
DO - 10.1109/CIP.2012.6232916
M3 - Conference contribution
AN - SCOPUS:84864722760
SN - 9781467318785
T3 - 2012 3rd International Workshop on Cognitive Information Processing, CIP 2012
BT - 2012 3rd International Workshop on Cognitive Information Processing, CIP 2012
T2 - 2012 3rd International Workshop on Cognitive Information Processing, CIP 2012
Y2 - 28 May 2012 through 30 May 2012
ER -