Abstract
An efficient algorithm to find a path in the graph, which is most similar to the polygonal curve provided as input, was discussed. The algorithm is based upon the well-known Frechet distance for curves. The algorithm was implemented in C with a graphical user interface using OpenGL.
Original language | English (US) |
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Pages | 384-385 |
Number of pages | 2 |
DOIs | |
State | Published - 2003 |
Event | Nineteenth Annual Symposium on Computational Geometry - san Diego, CA, United States Duration: Jun 8 2003 → Jun 10 2003 |
Other
Other | Nineteenth Annual Symposium on Computational Geometry |
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Country/Territory | United States |
City | san Diego, CA |
Period | 6/8/03 → 6/10/03 |
Keywords
- Fréchet distance
- Shape matching
ASJC Scopus subject areas
- Theoretical Computer Science
- Geometry and Topology
- Computational Mathematics