Abstract
The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 81-84 |
| Number of pages | 4 |
| Journal | CEUR Workshop Proceedings |
| Volume | 1009 |
| State | Published - 2013 |
| Event | Workshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, United States Duration: Jul 9 2013 → Jul 13 2013 |
Keywords
- Adaptive scaffolding
- Tangible learning environments
- Teachable agents
ASJC Scopus subject areas
- General Computer Science
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